Just a few weeks in the past, information broke the Wheel of Time franchise was being tailored into an open-world role-playing game from Iwot Studios, a subsidiary of the manufacturing firm behind the present. If that sounds too good to be true, Iwot’s reaffirmed that that is no joke, and the studio hopes to carry the fantasy sequence again to the medium.
Earlier than this information, Iwot acquired the Wheel rights again in 2004 when it was Red Eagle Entertainment, however hadn’t performed something to this point. As such, there’s been a number of skepticism on-line amongst Wheel followers, however Iwot co-founder Rick Selvage and sport studio head Craig Alexander advised IGN they’re seeing this challenge via.
With the Prime Video present based mostly on the Robert Jordan novels having simply wrapped up its third season, Selvage mentioned it felt just like the “proper time” to get a sport off the bottom. Alexander revealed they’re at the moment within the pre-production section: they’re on the hunt for management, adopted by a group to construct out the prototype, then hope to rent a workers of “upwards of 200-300” to develop the complete challenge.
“It’s going to take time,” continued Alexander of the entire course of. The pair are very ahead considering—sequels, DLC, and enlargement paths are all a part of the plan to “construct out as a lot of the world we will.”
He considers making the primary sport the “most troublesome” to develop due to correct scope and making certain “now we have a compelling, high-quality launch…however then arrange for a hit sooner or later.” Alexander likened the technique to a live-service sport by way of deliberate operations and supporting Wheel of Time “for the long run. We now have an enormous story to inform, and I don’t underestimate the quantity of labor to construct out the entire world, however our intent is to do this.”
Additional particulars on this sport, similar to its particular setting and consoles, are being thought-about. What Selvage and Alexander do know is it gained’t be an MMO—the franchise is “so character-centric,” mentioned Alexander, who’s beforehand labored on Lord of the Rings On-line—however could also be a single-player sport with a touch of multiplayer, just like Baldur’s Gate 3.
The 2 in the end pressured their intent to deal with the sport as they do the Wheel of Time present and upcoming prequel film and “ship on our commitments on these initiatives in a manner followers are thrilled about.”
You possibly can learn Selvage and Alexander’s full dialogue here.
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